The incredibly detailed zombie survival game Project Zomboid is set to level up in a huge way with the proper release of Build 42 on July 29th.
An update that has been years in the making, filled to the brim with new stuff and upgrades across the game. Some of what’s in the update includes deeper crafting and building systems, animal husbandry, new and updated map content, improved lighting, expanded lore, and a host of quality-of-life improvements. The zombie apocalypse never looked so good.
We even get a brand new up to date trailer for the game:
From the press release sent to GamingOnLinux: “Build 42 has been a huge undertaking for the team, and we are all incredibly grateful to the community for sticking with us: testing, surviving, dying, and then doing it all again, while providing valuable feedback all along the way,” said Christian Allen, Design Director at The Indie Stone. “Project Zomboid has always been about creating a world where the player tells their own story, and this update gives them even more areas, systems, and tools to create the memories of How They Died.”
- A heavily evolved Knox Country, expanding and overhauling the game’s Kentucky setting with new and reworked areas.
- Deeper crafting and building systems, giving players more ways to create, maintain, and improve their long-term survival setup, from short-term fixes to more ambitious attempts at self-sufficiency.
- Animals and animal husbandry, adding new layers to wilderness survival, farming, food production, and the fragile dream of building something that lasts.
- Improved lighting and atmosphere, making homes, towns, forests, roads, and the dark corners between them feel more grounded, readable, and dangerous.
- Expanded lore and environmental storytelling, offering more texture to the world before, during, and after everything went extremely sideways.
- Quality-of-life improvements and system updates across inventory, interactions, UI, and more, supporting one of the broadest updates in Project Zomboid’s long development history.
Once they’ve ensured it’s stable with any needed fixes after the release – they plan to improve the modding scene even further with the release of their latest mapping tools, their in-house animation editor and a new extensive modding guide. They also said to expect continued multiplayer and controller improvement throughout the Build 42 patching and support process.